Methodology

For my thesis, I will design a prototype for an iOS app for 18-24 year old adults.

User–centered Design Goals

The app will allow users to send anonymous nudges to family and friends that are in close proximity

The app will be easy to use with externally consistent interactions and gestures

The app will be engaging and interactive

Visual Design Goals

Semiotics: Create icons/emojis to express emotions which can provide feedback to obsessive users in form alerts

Visualize usage statistics

User experience design will promote human interaction and limit smartphone use

Skills required

Requirements gathering

Ability to rapidly prototype for iterative design improvements

Comprehensive knowledge of designing user centric applications