For my thesis, I will design a prototype for an iOS app for 18-24 year old adults.
User–centered Design Goals
The app will allow users to send anonymous nudges to family and friends that are in close proximity
The app will be easy to use with externally consistent interactions and gestures
The app will be engaging and interactive
Visual Design Goals
Semiotics: Create icons/emojis to express emotions which can provide feedback to obsessive users in form alerts
Visualize usage statistics
User experience design will promote human interaction and limit smartphone use
Skills required
Requirements gathering
Ability to rapidly prototype for iterative design improvements
Comprehensive knowledge of designing user centric applications